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    Configure the development environment

    This article describes how to configure the development environment required for PANCAKE applications, including device-side settings and tool installation. Learn about PANCAKE application development Software and Hardware Requirements before you get started.

    Step 1: Confirm the necessary conditions

    Supported Devices:

    • PANCAKE 1C

    Develop system requirements

    • Windows 10 (64-bit)

    Develop software

    • Unity Editor

    Step 2: Install the Unity Editor

    Go to the Unity website Download Unity. The minimum version of Unity we support is 2020 LTS+ 2021.3.16 and above. To compile Android applications, you also need to install Android Build Support modules, the Android SDK, the NDK, and the OpenJDK. Unity 2019.x or later can select the required Android tools during installation.

    1. Go to Unity Download Page to download Unity Hub.

    2. Open Unity Hub.

    3. From the left navigation bar, select Installation.

    4. On the Installation page, click Install the editor.

    5. Select the target editor version and click Installation. Refer to the Software and Hardware Requirements documentation for the Unity editor versions supported by the PANCAKE Unity SDK.

    6. In the Add a module window, check Android SDK & NDK Tools and OpenJDK.
      Be sure to check Android Build Support all the options below. This will help you complete all the environment configurations required for Android development.

    7. Click Continue.

    8. Read the relevant terms and conditions and check the box I have read and agree to the above terms and conditions.

    9. Click Installation.

    10. When the installation is complete, go to Preferences > License, click Add to, and activate the license in the Add a new license window.


    Do not close Unity Hub, we will create projects from it next.

    Subsequent operations

    Follow the instructions in the Import SDK and configuration projects documentation to create a project in Unity Hub, and then import the SDK into the project.

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