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    Performance objectives

    This page describes the performance goals to focus on when developing applications using PANCAKE Unity SDK.

    Indicators Description
    FPS FPS at least 72 FPS
    draw call The following factors affect draw calls:
    * Toggles the state of the pipeline, including modifying shaders, textures, and meshes between draws. shared meshes and instance meshes are recommended.
    * a global texture array is recommended.
    * Use a minimal uniform shader that does not produce variants.
    * Graphics API: OpenGL ES 3.0.
    * Multithreaded rendering: low latency and post-frame processing.
    * Use texturing and indirect drawing without padding.
    * The number of triangular faces shall be controlled within 500,000
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