Performance objectives
This page describes the performance goals to focus on when developing applications using PANCAKE Unity SDK.
Indicators | Description |
---|---|
FPS | FPS at least 72 FPS |
draw call | The following factors affect draw calls: * Toggles the state of the pipeline, including modifying shaders, textures, and meshes between draws. shared meshes and instance meshes are recommended. * a global texture array is recommended. * Use a minimal uniform shader that does not produce variants. * Graphics API: OpenGL ES 3.0. * Multithreaded rendering: low latency and post-frame processing. * Use texturing and indirect drawing without padding. * The number of triangular faces shall be controlled within 500,000 |