Class SkyworthSettings
Inheritance
System.Object
SkyworthSettings
Namespace: Unity.XR.Skyworth
Assembly: cs.temp.dll.dll
Syntax
public class SkyworthSettings : ScriptableObject
Fields
BuildSettingsKey
Declaration
public const string BuildSettingsKey = "Unity.XR.Skyworth.SkyworthSettings"
Field Value
| Type | Description |
|---|---|
| System.String |
m_IgnoreHome
Set true can ignore home key,otherwise press home key button will back to home
Declaration
public bool m_IgnoreHome
Field Value
| Type | Description |
|---|---|
| System.Boolean |
m_StereoRenderingModeAndroid
Stereo rendering mode.
Declaration
public SkyworthSettings.StereoRenderingModeAndroid m_StereoRenderingModeAndroid
Field Value
| Type | Description |
|---|---|
| SkyworthSettings.StereoRenderingModeAndroid |
m_SystemSplash
Whether to use the startup animation of the system
Declaration
public bool m_SystemSplash
Field Value
| Type | Description |
|---|---|
| System.Boolean |
s_RuntimeInstance
Static instance that will hold the runtime asset instance we created in our build process.
Declaration
public static SkyworthSettings s_RuntimeInstance
Field Value
| Type | Description |
|---|---|
| SkyworthSettings |
Properties
Instance
Declaration
public static SkyworthSettings Instance { get; }
Property Value
| Type | Description |
|---|---|
| SkyworthSettings |